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Knightmare Katharsis
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Devlog
Game Finished!
September 25, 2024
by
Pararcana
The final update is out! It introduces two new bots: Lazaward and Aleph. They use recursive minimax algorithms to search to a higher depth than previous bots. Aleph in particular has an opening book,...
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Penultimate Update: Puzzles Gamemode!
September 08, 2024
by
Pararcana
This is the second to last update before game development finishes! This time, I added the puzzles gamemode, with 25 unique puzzles. Try to see how fast you can complete it! It starts off easy, but ge...
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Triple Update!
September 06, 2024
by
Pararcana
This time, I added: Settings Menu - Allows you to change the board colour and music volume, among other things. Custom Gamemode - Allows the board to be set up in different positions. (Please make sur...
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Bot 2: Equinox [Beta]
July 27, 2024
by
Pararcana
1
I've uploaded the second bot, but it's still experimental and subject to change. From my testing, it is able to find some checkmates and is quite materialistic. It searches to a depth of 2 (move + res...
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Asynchronous Programming + QoL
July 20, 2024
by
Pararcana
The first major change is that bots now have a time delay of 300ms between moves to avoid obliterating your eardrums when they play a 200 move abomination in a single frame, unleashing every single so...
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First Bot Fortuna!!!
July 13, 2024
by
Pararcana
After months of procrastination, the first bot "Fortuna" is here! It works by making random moves and can play against a human or itself. (I restricted the number of moves against itself to 50 to prev...
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Start Menu Functionality
July 06, 2024
by
Pararcana
This update, I added functionality to the start menu. Whereas before, the arrow buttons to switch the player and the timer were just text, now they are editable and change the attributes of the game...
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Algebraic Notation
July 04, 2024
by
Pararcana
The move notation has been updated from long algebraic form to standard algebraic form, commonly seen on modern chess websites like chess.com and lichess.org. [e.g. "e2e4" => "e4" or "Ng1f3" => "Nf3"]...
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Menu Presets
May 10, 2024
by
Pararcana
It's been two months since the last update (undoing moves), not including the renaming last time. I was revising for my exams, so that was why. As promised, I added a menu preset screen before startin...
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Renaming + Bugfixes
March 29, 2024
by
Pararcana
The project now has an actual name! Initially, I had the placeholder of "Chess AI" but now it has been renamed to "Knightmare Katharsis". Naturally, a knight logo and typography of the name will soon...
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Move Undo
March 14, 2024
by
Pararcana
Okay, so I lied in the last post, I added move undo by pressing the "u" key. No support for mobile yet. Next up is icons, THEN bots. (For real this time)...
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UI Resize
March 13, 2024
by
Pararcana
I shrunk the clock and enlarged the area for the chess notation, so I could fit them both on the screen. Before, I wasn't able to fit both on my phone screen. Pretty minor update, but whatever. Next i...
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Move Scrolling + Touchscreen Buttons
March 13, 2024
by
Pararcana
As promised in the last update, this update allows you to scroll through the move history and the notation will display as such. I also added buttons for touchscreen users in case they do not have a k...
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Chess Notation
March 12, 2024
by
Pararcana
I added a place for the chess notation to be written to, as long as the device is wide enough. Next update, I'll provide a way to scroll between the moves, as currently, the moves will go off screen i...
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Clock
March 11, 2024
by
Pararcana
Added a 10-minute chess clock to standard mode. I also fixed some bugs on the previous mode, such as the buttons still activating, even when invisible, which led to sounds and transitions being played...
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Transitions
March 07, 2024
by
Pararcana
I embedded the transitions into the game after you press the "Standard" button. It has two effects: one hiding the screen, and one revealing the "new" content. I will work on another menu allowing you...
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Menu System
March 06, 2024
by
Pararcana
I added a simple menu system with buttons that respond to hovering and clicking. I also added a plethora of different powerpoint-esque transitions (is that a word?), which will allow me to seamlessly...
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Move Validation
February 12, 2024
by
Pararcana
So, I just realised that devlogs existed. It took me a good while to get the move validation in, but I'm glad I got there in the end. It essentially involves checking if the king is still in check at...
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