View all by Pararcana
Pararcana
Follow Pararcana
Follow
Following Pararcana
Following
Add To Collection
Collection
Comments
Devlog
Knightmare Katharsis
←
Return to Knightmare Katharsis
Devlog
Menu Presets
May 10, 2024
by
Pararcana
It's been two months since the last update (undoing moves), not including the renaming last time. I was revising for my exams, so that was why. As promised, I added a menu preset screen before startin...
Continue reading
Renaming + Bugfixes
March 29, 2024
by
Pararcana
The project now has an actual name! Initially, I had the placeholder of "Chess AI" but now it has been renamed to "Knightmare Katharsis". Naturally, a knight logo and typography of the name will soon...
Continue reading
Move Undo
March 14, 2024
by
Pararcana
Okay, so I lied in the last post, I added move undo by pressing the "u" key. No support for mobile yet. Next up is icons, THEN bots. (For real this time)...
Continue reading
UI Resize
March 13, 2024
by
Pararcana
I shrunk the clock and enlarged the area for the chess notation, so I could fit them both on the screen. Before, I wasn't able to fit both on my phone screen. Pretty minor update, but whatever. Next i...
Continue reading
Move Scrolling + Touchscreen Buttons
March 13, 2024
by
Pararcana
As promised in the last update, this update allows you to scroll through the move history and the notation will display as such. I also added buttons for touchscreen users in case they do not have a k...
Continue reading
Chess Notation
March 12, 2024
by
Pararcana
I added a place for the chess notation to be written to, as long as the device is wide enough. Next update, I'll provide a way to scroll between the moves, as currently, the moves will go off screen i...
Continue reading
Clock
March 11, 2024
by
Pararcana
Added a 10-minute chess clock to standard mode. I also fixed some bugs on the previous mode, such as the buttons still activating, even when invisible, which led to sounds and transitions being played...
Continue reading
Transitions
March 07, 2024
by
Pararcana
I embedded the transitions into the game after you press the "Standard" button. It has two effects: one hiding the screen, and one revealing the "new" content. I will work on another menu allowing you...
Continue reading
Menu System
March 06, 2024
by
Pararcana
I added a simple menu system with buttons that respond to hovering and clicking. I also added a plethora of different powerpoint-esque transitions (is that a word?), which will allow me to seamlessly...
Continue reading
Move Validation
February 12, 2024
by
Pararcana
So, I just realised that devlogs existed. It took me a good while to get the move validation in, but I'm glad I got there in the end. It essentially involves checking if the king is still in check at...
Continue reading